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Visual Production - Pre-Production stages
This is a rough storyboard of each of the 6 scenes in my Visual Production project, which makes use of Photoshop and After Effects to...


Interactive Game Graphics - Research
The logo for Castle Crashers is not traditionally medieval themed, however it does reflect the game’s overall art style and interface,...


Unit 1 Assignment: Introduction to Media Processes and Technical Skills
For one of my major projects this term, I have been tasked with creating a rooftop environment in 3ds Max, in order to get accustomed...


DSS Week 4 - Types of Contract
Above is a job description for a Narrative Designer for Telltale Games. The job involves writing and pitching stories for narrative-based...


More Viking Work - Level Design and Logo Design
Above is a level design for my Viking-themed game. The level's aesthetic is planned to be a village that's been plundered by the vikings....


Bushes in 3dsMax
These bushes were created using opacity maps and FFD modifiers. The bushes are used frequently throughout some of my rooftop level....


DSS weeks 1 to 3
Case Study: Edmund McMillen Edmund McMillen is a game designer from California, USA. During his time in high school he was very fond of...


Viking Game: Multiplayer Concepts
Some notes so far on my concept for a viking-themed game. Research for the game's multiplayer, including the different kinds of Viking...


Rooftops Design, Part 2
The 3D model of my rooftop level so far. The player must reach the tallest building, starting from the lower right building. The level is...


Camera Techniques in 3ds Max
An example of a simple camera rig in 3ds Max. The topmost dummy cube is for controlling the camera’s position and rotation, while the...
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