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Bushes in 3dsMax

  • 2102844
  • Oct 2, 2017
  • 1 min read

These bushes were created using opacity maps and FFD modifiers. The bushes are used frequently throughout some of my rooftop level.

Bushes and vegetation are extremely common in games, either as part of the scenery or sometimes as part of the game's mechanics. Games such as the Metal Gear Solid series make use of bushes and plants as hiding places, alongside character camouflage, and it affects how easily enemies can see the player.


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Conor

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© 2017-2018 Conor Farman

For educational purposes only.

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