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Rooftops Design, Part 2

  • 2102844
  • Sep 25, 2017
  • 1 min read

The 3D model of my rooftop level so far. The player must reach the tallest building, starting from the lower right building. The level is designed as a stealth segment, meaning the player has several walls to hide behind and some hiding places such as bushes. I made a few changes from my initial design, the most noteworthy being the use of a zipline instead of several planks with which to get across to the final building.


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© 2017-2018 Conor Farman

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